A term originated by Norbert Wiener which he defined as the science of transmitting messages between man and machine, or from machine to machine. Today, this study is being applied within the areas of artificial intelligence, cognitive sciences, robotics and interactive communication, not to mention science fiction. (Source - Randall Packer and Ken Jordan, eds. (2001). Multimedia; from Wagner to Virtual Reality. NY: W. W. Norton, page 48.)
Cybernetics
Cybernétique
Terme inventé par Norbert Wiener qu'il définit comme la science de la transmission des messages entre l'homme et la machine ou entre deux machines. Aujourd'hui, la cybernétique est associée au domaine de l'intelligence artificielle, des sciences cognitives, de la robotique et de la communication interactive sans toutefois avoir de rapport avec la science-fiction. (Source - Randall Packer et Ken Jordan, eds. (2001). Multimedia; from Wagner to Virtual Reality. NY: W. W. Norton, page 48.)
Cibernetica
Termine inventato da Norbert Wiener per definir la scienza della trasmissione dei messaggi tra uomo e macchina o tra macchina e macchina. Oggigiorno, la cibernetica è associata al campo dell'intelligenza artificiale, delle scienze cognitive, della robotica e della comunicazione interattiva, senza contare la science-fiction (Fonte Randall Packer and Ken Jordan, eds. (2001). Multimedia; from Wagner to Virtual Reality. NY: W. W. Norton, page 48.)
Kybernetik
A term originated by Norbert Wiener which he defined as the science of transmitting messages between man and machine, or from machine to machine. Today, this study is being applied within the areas of artificial intelligence, cognitive sciences, robotics and interactive communication, not to mention science fiction. (Source - Randall Packer and Ken Jordan, eds. (2001). Multimedia; from Wagner to Virtual Reality. NY: W. W. Norton, page 48.)
Cibernética
Un término creado por Norbert Wiener, quien la definió como la ciencia que se ocupa de la transmisión de mensajes entre el hombre y la máquina, o entre las máquinas. Hoy, la cibernética se aplica en áreas tales como: la inteligencia artificial, las ciencias cognitivas, la robótica, la comunicación interactiva, y desde luego, la ciencia ficción.
(Fuente: Randall Packer y Ken Jordan, editores (2001). Multimedia; from Wagner to Virtual Reality. New York: W. W. Norton, página 48)