In this paper, the authors describe the use of evolutionary and artificial life techniques in sound design and the development of performance mapping to facilitate the real-time manipulation of such sounds through an input device controlled by the performer. They discuss a system that allows musicians without detailed knowledge and experience of sound synthesis techniques to interactively develop new sounds and performance manipulation mappings according to their own aesthetic judgements.
Don't Just Play it, Grow it! : Breeding Sound Synthesis and Performance Mappings
Husbands, Phil, Mandelis, James
2004
International Conference on New Interfaces for Musical Expression : 47-50.
Language: English