The author has had a major interest in the performance practice issues in electronic and interactive systems over the years (see, for example, Kimura 1996). She tends to focus on creating MaxMSP patches that address a particular musical context or situation, rather than creating an elaborate versatile and reusable MaxMSP patch and then using that patch in a particular way to make music. This paper describes a few examples of her interest in this area: (i) System Aspects: Performance Practice Issues and Room Acoustics; (ii) ‘Pragmatic' Programming and Performance of Interactive Music; and (iii) Creative Process and Interactive Computer Music.
Creative Process and Performance Practice of Interactive Computer Music: A performer's tale
Organised Sound 8(3): 289-296.